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Adjust is about environments:
Social, Political, Physical and Cultural environments explored
through the medium of the senses.
It is an interactive installation
that challenges the viewer to engage. Do you Adjust to the envrionment?
Or do you Adjust the environment to suit you?
The process is just as important as the outcome. The following
pages document the thoughts of the designers throughout the
last few months of working towards Adjust.
ADJUST - ADAPT
- EVOLVE
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Kate
Hannaford: Sunday,
2 May 2004 6:27
PM Adjust as opposed to Evolve.
How are they different? "We can adjust the chair but we
can't evolve the chair". Can a product or experience adjust
or evolve us?
Thursday, 27 May 2004 3:42
PM The aim of Moth is to create
an environment in which people can be creative and say something
through their design. This can't be done overnight, it takes
everyone's full commitment to the project Tuesday,
1 June 2004 4:49 PM Remember
- adjust is about ENVIRONMENTS - social, political, cultural,
and physical environments and we are showing this through the
medium of the senses.


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| Early meetings at Pete's place. |
Thursday, 3 June 2004 12:27
PM We talked about public transport
and how its a microcosm of society. A concentration of people
from different backgrounds forced to adjust quickly to each
other and the situation. If you think about it, there's a lot
of inspiration to be taken from experience on the train, bus
or tram. You can tease out the emotions, physical feelings and
cultural experiences you may have on public transport and use
them as inspiration for a piece.
Thomas
Seymour:
Thursday,
1 April 2004 12:52 PM I am interested
in the interaction between human kind, the natural world, products
and environments and how one affects the other.
Monday,
31 May 2004 9:33 PM I really
like the idea of amplification of the senses as it will cause
people to adjust . Wednesday,
2 June 2004 10:51 AM Maybe make
the senses hard to bear? I feel this relates to the increasing
pace of the world at the moment. Friday,
2 July 2004 12:08 PM Show will
be great.... should flow really well and be intriguing for all
that see it.
Pandarosa
(Ariel): Tuesday,
6 April 2004 5:30 PM 2 me adjust means adjusting
myself to an environment or a process which, thought I may not
B comfortable with, will make me evolve both creatively &
personally. If we (pandarosa) stuck to what THEY told us Graphic
designers can & cannot do we would have already gone bananas.
Who says an ID person can't paint a canvas or create a sculpture,
why can't a lighting or furniture designer create a soundscape,
can an Architect create a multimedia piece??? This is what I
ask ADJUST in order to EVOLVE & UNIFY diverse creative fields.
A unison of these will help all creative processes.
Jonathan
Chong: Monday,
10 May 2004 9:18 AM Could we
break down our idea into the following: adjustment of structure,
adjustment of physiology, adjustment of sensory systems, adjustment
of behaviour, adjustment of reproduction, adjustment of social
organisation? Tuesday, 1
June 2004 6:09 PM Animals have
evolved by adjusting themselves to the environment. On the other
hand humans adjust the environment to suit themselves. When
you leave a dark room and go into the sunlight there is that
temporary blindness, could this be used in the space somewhere?
Justin
Hutchinson:
Thursday,
22 April 2004 2:06 PM We need
to accept that nature will play a part in the design - we shouldn't
fight this. If we have a single canopy this too should Adjust
to the environment... a metaphor for society. Thursday,
3 June 2004 2:06 PM More illustrative
work is required to start formalising the ideas and concepts….lets
move away from the esoteric and more to the nuts and bolts.
Tuesday, 13 July 2004 2:57
PM I think we all need to take
a deep breath and let the universe decide...it will be great,
fantastic, its just the beginning...
Jim
Moynihan: Friday,
7 May 2004 11:35 AM One thing
that may be important to consider is the creation of a story/narrative/comment
to be told through the various changing mediums as the observer
moves through the environment.
Tuesday,
1 June 2004 5:41 PM I think
we need a concept, a binding agent to the works. Otherwise we
run the risk of creating individual works that are unrelated
and may confuse or dilute the experience we are seeking to create.
Thursday, 1 July 2004 9:55
AM The adjust vibe... quality
scene: blunt enthusiasm with a hint of psychosis - the sort
that excites animals when in the vicinity. I reckon our reality
mash-a-thon will ravage minds with spazems of joy and shivers
of pleasure as observers lunge the cavernous maze.
Peter
Adams: Friday,
19 December 2003 10:58 PM ...
I am keen...for Ad-Just. Friday,
2 April 2004 12:34 AM Meka-sa,
tsu ka-sa...bring some drinks. Thursday,
20 May 2004 12:22 PM A Sensory
adjustment thru experience seems to be the main theme/idea/concept
that gets everyone excited and unites the group. A fixed narrative...a
linear experience is a concern to some.
Friday,
21 May 2004 4:47 PM I agree
with Anton, an abstracted experience interests me …extracted
into it's essence without necessarily stating anything, or teaching
anyone anything. I heard this once: 'there is no creativity
in groups' - I interpret this as 'there will have to be compromise'.
Alexandra
Hannaford:
Tuesday,
20 April 2004 1:04 PM Last week
I was quite tidily on Cointreau so...I'm not sure how others
feel, but I think that having a connecting element throughout
will bring the show together more as a collaborative exhibition.
Thursday, 20 May 2004 9:56
AM Having a literal comment
on the surface, which people react to, then explore the underlying
comments for themselves may change the way they perceive...
and then adjust their view innately. Wednesday,
30 June 2004 11:04 AM I am excited
about how huge this project is. However, I am slightly concerned,
but I always worry and things seem to work out in the end...I
just hate all nighters...I tend to fall in a heap...and asleep!





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| Preparing for opening night. |
Anton
Ward: Wednesday,
7 April 2004 3:41 PM Adjust,
in a literal sense. Exploration of adjustable objects, from
a simple belt to a high end office chair... Do designers have
an overblown sense of importance in society? For some reason
i like 'adjust = calibration'. Thursday,
20 May 2004 12:31 PM Flying
insects...Moths are generally not known as adaptable animals!
The concept of 'sensory adjustment' that came out of last nights
meeting, I found very appealing, but mixed feelings about the
use of narrative in the space.
Tuesday,
13 July 2004 5:03 PM I'm very
excited - but I'm feeling a bit like a fish out of water. I'm
used to designing from the outside; things you can pick up not
things that you walk around in!
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Note:
Clicking on a person's name will cause a short profile of the designer to appear.
Kate
Hannaford :
Since Graduating from Industrial Design with 1st Class
honours in 2000 Kate has worked for the promotion of
ideas based design in Australia. Forming Moth Design
in 2001 she has continued to round up designers and
encourage them to collaborate/argue/inspire and lead.
- Curated the designers for Adjust for the State of
Design Festival 2004
- Curated and mentored 4 pairs of designers for 'Convex
Mirrors' for the Next Wave Festival 2004
- Participated in 'Continuum Sombourous' curated by
Pandarosa for the Fashion Festival 2004.
- Curated designers and for the Moth Design 2003 Series:
Suggest, Salvage, Skip and Bind .
- Toured the Series to London Designers Block by invitation
in September 2003.
- Participated in Compost(ion) at Platform 2, Melbourne,
Curated by Pandarosa - May 2003
- Exhibited at the Sustainable Living Festival - Federation
Square Melbourne Feburary 2003
- Designed and manufactured foyer area at Shed 4 Docklands
for 'Soft' and 'Play Dirty' for Arena Theatre/Back to
Back Theatre in the 2002 Melbourne Festival
- Curated and managed the production of the successful
Moth Design debut show - Afterglow, produced by the
Next Wave Festival 2002. Afterglow toured to regional
Victoria in September 2002
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Thomas
Seymour:
Thomas Seymour aims to take a holistic approach to design
and production, combining a responsible ethos with innovative
and elegant manufacturing solutions. Believing that
design has the potential to influence positive change.
Seymour endeavours to create objects that people can
enjoy and engage with over many years.
Often inspired by materials; seeing how they want to
work and behave; testing the strengths and weaknesses
of a material and finding its potential to do something
different and interesting.
Seymour has exhibited at Designex 2003/04, Moth Design
Exhibitions 'Afterglow' and 'Skip', Modernwhite '40
degrees' - Stilwerk, Berlin. The State of Design Festival,
Melbourne Museum and Furnitex 'Vivid' 2004.
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Pandarosa
Ariel Aguilera & Andrea Benyi
Pandarosa promotes the appreciation and acceptance of
the arts by concentrating on the similarities/relevance
between different creative practices. By highlighting
this common ground we wish 2 create an artistic unison,
in which we can collaborate with diverse imaginative
fields. The studio specializes in creating innovative
graphics within the cultural sector, but also seeks
2 Bcome practitioners within the Melbourne art scene.
Pandarosa has had numerous exhibitions including, 'Fold'
Craft Victoria 2002; 'Lets do our Math' 2001 and 'M1G
Soopermarket ' 2002 at Platform1 & 2 public art space
and 'Up in Smoke' group show Citylights, Hosier Lane
2001. Curated "compost[ION]', a group show held simultaneously
at Platform2 & Citylights Centre place 2003. The show
featured work by 15 artists (including pandarosa) from
a range of practices, and focused on the use of 'waste'
as a medium 2 create new work and meaning.
Pandarosa curated and produced "Continuum Somborous"
at 200 Gertrude street, for the Melbourne Fashion Festival
2004, and are producing "Maximising Waste" for the State
of Design Festival 2004.
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Jonathan
Chong :
Melbourne based artist Jonathan Chong works in a variety
of media including video, print, photography and installation.
His last major project the digital film 'interchange'
was short-listed in the ATOM Awards 2002 and screened
in Berlin & Tokyo. Two entries he co-produced and
directed for the 15/15 Film Festival won awards for
best sound design and best experimental film.
He has exhibited with 'Moth Design' in 2003 as part
of the Series '03 exhibition series. Jonathan was responsible
for producing visuals and mixing live video for the
theatre production 2Traverse as part of Fringe Festival
2003. His illustration and photography work was also
featured in Noise Festival 2003.
In 2004 Chong directed and produced a series of short
films (3 Stories High) in collaboration with Melbourne
based film maker Nicholas Verso, For Next Wave Festival
and also invited by The Foundry Gallery to perform a
live audiovisual show entitled Digital Killed the Analogue
Star.
Currently Jonathan is working on a mobile audiovisual
installation, performed from a roaming van, in collaboration
with Jim Moynihan. Chong & Moynihan also perform
under the name 'Omelette', a live audiovisual act that
plays regularly in Melbourne.
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Justin
Hutchinson :
Justin studied Industrial Design at Swinburne university
from 1996 - 2000 completing with honours. He is interested
in the interaction of people and the physical world,
with a great deal of his studies at university looking
a the metaphysical.
Spending 12 months travelling through Africa, Europe
and Asia, has allowed Justin greater understanding of
culture and its relevance in today's world. Today, he
is the design and marketing person for Tait, a progressive
furniture company based in Collingwood, Melbourne.
Justin is aware of the greater significance designers
have in a world rapidly running out of fuel, a world
where material values need to change.
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Jim Moyniham
:
Jim enjoys producing work in a wide spectrum of creative
fields including design, sound, moving image and installation.
After studying Industrial Design at RMIT, Jim began
work as a freelance designer and in 2003 with Jonathan
Chong started Stembase; a multi-disciplinary design
consultancy aiming to provide creative and conceptual
solutions for a wide range of projects. Jim has exhibited
furniture and installations nationally and overseas
and has been performing and producing music and sound
design for many years.
Currently he is performing solo as Spoonbill and as
Omelette with Jonathan Chong. Jim aims to inspire and
influence positive change through his creations and
ideas.
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Peter
Adams :
Peter Adams was born in Mudgee, Australia, studied computer
science and engineering in Newcastle before waking up
to himself and moving to Adelaide to study Industrial
Design. Fleeing to Europe to chase his whims, desires
and lover, Peter travelled and worked in Europe for
three and a half years before returning to Australia
to study Furniture Design at the University of Tasmania’s
School of Art in Hobart.
After finishing study in 2002, Peter moved to Melbourne
and now supplies manufacturers market leveraging through
design.
Peter sees all designers as colleagues (as opposed to
competition) and thus is actively involved in as many
professional and artistic collaborations as possible.
Peter, along with other fast forward thinking designers,
is also developing a professional forum of designers
and manufacturers that have similar goals, needs and
business sense.
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Alex
Hannaford:
Alexandra Hannaford completed her BA in textile design
at RMIT. Specialising in knitwear design she was involved
in an exchange program in 2001 to Nottingham Trent University,
UK to complete her second year.
After graduating she was employed by Auspac Textiles
as a knitwear designer for socks and stockings working
for many high profile clients including Myer, Jag and
Sportsgirl Alexandra is currently employed by Myer as
the Design coordinator for Miss Shop and Womanswear
working closely with the product developers on the production
of in-house labels such as Basque, Urbane and Miss Ship.
An outlet for creativity away from her commercial day
job she is and active member of Moth Design which stages
various collaborative exhibitions allowing designers
to express their ideas without the constraints of a
commercial environment. Alexandra participated in the
Moth Design series 2003 exhibition Salvage . Exhibited
at London Designers Block in September 2003 and is involved
in Adjust to be staged as part of The State of Design
Festival 2004.
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Anton Ward:
As city dwellers we inhabit an almost entirely designed
environment. The language of objects becomes familiar
and un-noticed; our relationship to objects is accepted
as natural and often left unquestioned. Anton’s
interest lies in investigating this relationship through
design.
The familiar and unfamiliar, the expected and unexpected,
intended use and actual use are all underlying concepts
in Anton’s work, which spans object, graphic
and digital design fields.
Through the creation of interruptions in the accepted
designed environment Anton endeavors to draw attention
to, and to question our relationship with objects;
how we use them and how they use us.
Most of all, however, he just wants to make you smile
:-)
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